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Probably Social, but possibly Fighting. I’ll answer several possible questions about this situation, not just yours. Now, let’s say the player wangles some Magic in there So social is always your best skill.

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Adept Press games Fantasy role-playing games Indie role-playing games Role-playing games introduced in It’s how the GM and players learn what each others like or are in the mood for, tdollbabe after a few sessions, play can get really, really intense as you now have a richly detailed world, and a GM you have trained to throw things at you that you really engage with!

I’m also still unclear on the prep question, so any clarification there would be great. Given the exotic principles the game espouses, though, I could also see “GM decides” or “automatic success” here. I do have a couple trollbqbe comments about an age-old debate though.


Trollbabe rules questions

I don’t usually think of role-playing as a media-consumption activity. The character doesn’t roll to tie her shoes.

A procedure is a door in the wall of constraints. To succeed at fightingyou need to roll below the Number.

Or just think about the super-common phenomenon of people playing their characters “for laughs,” often by giving them weird weaknesses and personality traits.

I’ll be interested to see if you find something. I was amused to discover that in one of our earliest sessions we had some of the exact problems I’d just outlined in the other thread. If I say she has red hair, she has red hair.

But in Trollbabeyou are the outsider, and your personal stakes in the conflict aren’t obvious. They’re basically an environmental hazard, and we know how to handle those i. In Trollbabeyou don’t have to do frse as the GM.

[Trollbabe] (I did it…) My Way

Or is this a separate topic entirely? You’ve done a great job of it so far, and we may learn a lot in the process. If I say she feels sad, she feels sad.

Also, out of academic interest: Their special place between the races make them eternal outsiders. There are many reasons to be interested in free kind of thing.

Let’s start by summing up a few things: All the baboons laugh and point and jump up and down slapping the ground with their hands.


Geralt is a badass of literally legendary proportion, he’s Very Serious, he’s desired by women, he is crucial to the fate of kingdoms yet untainted by political ambition, he has the experience of age but still looks good with his shirt off, and so on. What I don’t want is frse or ambiguity. Use the mechanics for what they were designed for, and as initially described: Nearly all the play examples in the rules frwe of fighting.

The adventure as a whole is not your problem. Still a Magic conflict? I haven’t really played the game enough to have much to say in this regard, except that all the Magic conflicts I’ve seen have spanned more time and space than a simple theatrical “scene” would encompass.

That’s not, whether a single person makes a great change across a large region which is what happened here trollbbae, but whether that single person’s life is improved or changed in some way. In Trollbabe you will not be an amazing skilled character “someday,” you are one right now, from the word go.